Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -1,3 +1,5 @@
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#include "prc_inc_spells"
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void main()
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{
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location lLoc = GetLocation(GetObjectByTag("WP_tri_hobtraploc2"));
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@@ -17,7 +19,7 @@ effect eDam;
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{
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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nDamage = GetReflexAdjustedDamage(20, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_ACID);
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nDamage = PRCGetReflexAdjustedDamage(20, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_ACID);
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//Set the damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
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if(nDamage > 0)
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