Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
//Generate a random spot around pos
|
||||
#include "prc_inc_spells"
|
||||
|
||||
vector RandomSpot(vector pos)
|
||||
{
|
||||
vector ret = pos;
|
||||
@@ -81,7 +83,7 @@ void ZapTargets()
|
||||
if (!GetPlotFlag(oTarget)&&(!GetIsFriend(oTarget)))
|
||||
{
|
||||
nDamage = d4(2)+1;
|
||||
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_ELECTRICITY);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_ELECTRICITY);
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
|
||||
if(nDamage > 0 )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user