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They included halflings, gnomes, and, of course, dwarves.\n\nThe elven city, now known as Myth Drannor, enjoyed a golden age lasting nearly five centuries. Myth Drannor reached heights of arts, crafting and culture which have been unsurpassed since.\n\nDwarven craftsmen were, naturally, at the forefront. Some bought wares for sale from their homelands, and others even bade their friends farewell and settled in the region.\n\nMost notable among these were the clan Dhornaryn, originally from the Great Rift. They who founded a mine, named after themselves, in Stone Circle Country, a region now commonly known as Battledale.\n\nIt was in 694 DR, the Year of the Ominous Oracle, that the fall of Myth Drannor was foretold. 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"value": 16 }, "Hardness": { "type": "byte", "value": 5 }, "HasInventory": { "type": "byte", "value": 1 }, "HP": { "type": "short", "value": 15 }, "Interruptable": { "type": "byte", "value": 1 }, "ItemList": { "type": "list", "value": [ { "__struct_id": 0, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Raw magic exists in Faerun, but it is a powerful and dangerous force that can easily destroy even a patient and skilled mortal. It is locked away inside all matter and difficult to access. Most spellcaster instead draw upon magic through the controlled and relatively safe magic accessed through the Weave.\n\nThe weave acts as both a barrier and a gate beween raw magic and this world. With the weave in place, mortals can access magic and are protected from the harmful effects contacting raw magic, whilst still able to trap it's refined energy. With the weave gone, raw magic quickly dissipates from the world, but only after disrupting existing magic and lashing out at nearby magical conductors. \n\nThe weave is present in everything in Faerun, whether living, dead, undead, inanimate, solid, liquid or gas. It permeates the soil, suffuses the deep of the ocean, and stretches to the limits of the air and sky and beyond. The weaves is like a great fabric upon which the substance of the world is embroidered, a web upon which mortals walk like spiders, a great ocean upon which all objects float. At the same time, it is an aspect of Mystra, and it is by her will that the Weave reaches where it does.\n\nSpellcasters, knowingly or not, cause spells to work by drawing power from the Weave, adjusting the balance of energry so that the power of the Weave comes forth and is shaped by their actions and will. 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When I first arrived in this town, I had my dealings with him, which was before he became a direct threat to the village. However, I better start at the beginning.\n\nNot long after I had first arrived in the village, I met a member of the Frostbite tribe looking for a blacksmith. I naturally showed him to the local blacksmith and he suggested to me that I might want to go out to one of the Frostheart's challenges, to test my faith, as some sort of reward of my help.\n\nSo when the challenge was announced, I headed out to the Mount Frost. I will not say much about the challenge, as it would only be boring details with no relevance to what happened later on. All I will say about it is, that it convinced me that Frostheart is a man of his word. He will keep his word when given, but only to the letter of it and not the spirit.\n\nI was later on given some assignments that were needed to be done, as I had done very well with challenge. The first assignment was an investigation. Some monsters had attacked his prisoners in his mines. The clues we gathered pointed towards the drow, and this was confirmed when we tracked and captured a female drow priest.\nWe took her back to Frostheart and he placed her in a jail, but was unable to extract any information from her himself, so we were asked to give it a try. We did get some information, like that the drow considered Frostheart and the Frostbite tribe as a great threat to Pilgrim's Rest. I am also certain that the prisoner knew more, but Frostheart interrupted us before we could get all the secrets out of her. As a reward for our deed, we wished the release of a halfling prisoner, that we had met in the mines. The hin had actually become a prisoner by failing one of Frostheart's challenges, and we felt sympathy towards this poor prisoner. \n\nThe second assignment I have done was another investigation, again something was a miss in the mines. And yet again it was the drow, this time they had build spider nests down there. We cleaned it, but on the way back we were assaulted by the drow themself, Frostheart actually had to use his magic to pull us out of there, as it was certain death situation to us.\n\nThe third and last mission I have attended, was an assault. We were send to clean out some undead down in the depths of Mount Frost. It went well and we destroyed many, if fact Frostheart had said that we might not make it all the way down, but we did, and found a sealed up door. Frostheart arrived and performed some kind of ritual, and a huge mechanical guarding appeared. Luckily we could not defeat it, while Frostheart kept the ritual in motion unable to aid. Instead he was forced to stop the ceremony as our battle against guardian went bad. \n\nI say luckily because the next group did succeed, and released the Demi-Lich.\n\nI do not believe Frostheart knew of the Demi-Lich, as he certainly is not stupid enough to release such a thing on purpose. It is my belief Frostheart was in searching for an artifice known as the Dragon-Orb.\n\nOn other note, I do not think he is as powerful as most think he is. I have come to believe that his powers is borrowed, from some kind of crystals embedded in the mountains. One such crystal broken can be seen in a cave South of Mount Frost, near a waterfall. When I helped investigated the cave, we came to conclusion that the tunnel that leads to the crystal had been recently mined. " } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "About Lord Wyroth Frostheart" } }, "ModelPart1": { "type": "byte", "value": 10 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "fr_playerbook002" }, "TemplateResRef": { "type": "resref", "value": "fr_playerbook002" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 2, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "The Shadow Weave is the space between the strands of the Weave, the gaps in the spider's web, the bubbles of air trapped in the waters of the ocean. It reaches everywhere the weave does, and more, for the Shadow Weave is not subject to Mystra's laws or state of well being. If Mystra were to die and the Weave collapse, the Shadow Weave would persist.\n\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Arcane : The Shadow Weave" } }, "ModelPart1": { "type": "byte", "value": 1 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "ah_bookarcane2" }, "TemplateResRef": { "type": "resref", "value": "ah_bookarcane2" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 3, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Sehanine is the goddess of the moon; specifically, the full moon. Under her governance fall divination, subtle magics and protection against madness. She watches over the dreams of elves, guarding them while in reverie, and is also the protector and guide of the dead, leading elves to Arvanaith when their course among mortals is finished. \n \n Sehanine is the mightiest of female powers in the elven pantheon. Some legends place her as Corellon's consort, though most say she is merely the best recognized of Angharradh's triune nature. Her antipathy for Lloth has existed since the latter was Araushnee. \n \n The Daughter of the Night Skies manifest mainly in dreams and waking visions. She grants boons only to worshipers who enter an altered state of awareness through trances, meditation, reverie or dancing. Most frequently she gifts the favored with ability to call on her wisdom, abiltiy to communicate with other beings through dreams, or view truths otherwise unseen. \n\n Dogma: \"Life is a series of mysteries whose secrets are veiled by the Luminous Cloud. As the spirit transcends its mortal bounds and new mysteries are uncovered, a higher form is achieved and the cycle of life continues. Dreams are achieved. Through dreams, visions, and omens revealed in sleep or reverie, the Daughter of the Night Sky unveils the next step along the path and the next destination on the journey of mystic wonder that is life and death and life. Revere the mysterious moon, who draws forth tides of being from us all.\" \n\n When the time comes for an elf to leave the ordinary lands of mortals and pass on to Arvanaith, he or she will often spend considerable time in vivid dreams and waking reverie. The process is known as the Transcendence. Sehanine sends the elf a vision as to where he or she must go to begin this journey. At this a telltale milky crescent appears in the aged elf's eye, the moonbow of Sehanine's honorific name. Other elves may join with the departing one in a shared trance state, sharing memories and direct telepathic communication with Sehanine's blessing... the Circle of Transcendence. Some cultures require that the elf walks alone into the wilderness, and the body is never found. In others, the spirit departs the body. \n\n In cases of violent or accidental death, Sehanine's priests serve instead of the departed one in the Transcendence. She may channel the lost spirit through her own link with Sehanine, enabling them to transcend to Arvanaith. \n\n Priests of Sehanine (Starsingers) favor silvery-white diaphanous gowns or togas. A silver diadem is worn on the head, often with a moonstone pendant. Simple sandals are worn on the feet, and a silver lace sash at the waist. The holy symbol is a moonbar crystal carved in the shape of a small, flat disc, often worn around the neck on a delicate looking chain of silver or mithril. They serve as the seers and mystics of elven society, counseling elves who seek to take journeys of enlightenment. 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Agricultural sayings and farming parables dot her teachings. Growing and reaping, the eternal cycle, is a common thread in Chauntea's faith. Destruction for its own sake, or leveling without rebuilding, is anathema to the church. She is not usually an adventurer's god, but is instead widely worshipped by farmers and gardeners, and her hand is on evey place where men seek to grow.\n\nDogma: Growing and reaping are part of the eternal cycle and the most natural part of life. Destruction for its own sake and leveling without rebuilding are anathema. Let no day pass in which you have not helped a living thing flourish. Nurture, tend, and plant wherever possible. Protect trees and plants, and save their seeds so that what is destroyed can be replaced. See to the fertility of the earth but let the human womb see to its own. 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Cyric was directly responsible for the deaths of Bhaal and Leira. Cyric is a new god, born of the Time of Troubles. He is a mortal raised to the level of godhood. He gained many of the followers of the gods whom he replaced, but fights for their continued loyalty and worship. In an attempt to both consolidate his faithful and get vengeance upon his most hated foe, Mystra the new goddess of magic, he worked on creating a magical tome called the Cyrinishad.\n\nThe Cyrinishad would compell anyone who read, or had the tome read to them, to be a faithful and loyal follower of Cyric. This of course outraged the other gods who learned of this. The gods Mystra, Oghma, Mask, and to a lesser degree Torm and Gond, conspired together to put an end to Cyric's plans.\n\nThe Cyrinishad is currently guarded by the scribe who wrote the tome, hidden from those who seek the evil artifact by the power of Oghma, and protected by a Knight of Torm. 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It is he who offers succor and calming words to those who are in pain, oppressed, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other's burden, to take the other's pain. \n\nHe is the god of the oppressed and unjustly treated. In early days Ilmater's symbol was a blood stained rack, but of late a set of white hands bound by a blood red cord is used. The latter symbol has increased Ilmater's popularity in the world at large. Ilmater dwells in the Twin Paradises.\n\nThe followers of Ilmater are often perceived as being intentional sufferers, but in reality they offer a great deal along the \"pure clerical\" nature of healing and recovery to those who have been hurt. They put others ahead of themselves, are sharing, and emphasize the spiritual nature of life over the gross material body. Ilmater's priest are found where they are needed, which is usually in the worst possible conditions, ministering to the needs of the opperessed, and the poor. \nThey dress simply in gray, with gray skullcaps (blood red for the higher ranks).\n\nDogma: Help all that hurt, no matter who they are. The truly holy take on the suffering of others. If suffer in his name, Ilmater is there to support you. Stick to your cause if it is right, whatever the pain or peril. There is noshame in meaningful death. Stand up to all tyrants, and allow no injustice to go unchallenged. Emphasize the sprititual nature of life over the existance of the material body. " } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Religion : Ilmater" } }, "ModelPart1": { "type": "byte", "value": 6 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 4 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "ah_bookhumrel2" }, "TemplateResRef": { "type": "resref", "value": "ah_bookhumrel2" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 3, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Kelemvor is the god of the dead. He is a new god to the Realms, born from a revolt against the god Cyric in the City of Strife on a plane of Hades during the cyrinshad fiasco. Kelemvor was friends with Cyric and was Mystra's lover when they adventured together while they were mortals. Cyric murdered Kelemvor shortly before he and Mystra attained godhood in the Time of Troubles. \nAs the new Lord of The Dead, Cyric sought out the soul of Kelemvor to gain revenge against Mystra. Cyric's quest to find the soul of Kelemvor lead the faithless and the dammed to believe he was a powerful enemy of Cyric. Thus when a dead knight faithful to Torm called out for them to follow Kelemvor during a revolt in the City of Strife (started by Mystra, Mask, and Torm), they put their faith in him and became his followers. Having just been freed of his imprisonment from Mask (who had been hiding his soul) Kelemvor battled with Cyric, wresting control of the Realm of the Dead from him. Cyric fled to the plane of Pandemonium where he now makes his home.\n\nKelemvor is the Judge of the Dead and is granting new trials to all of the dammed who were mistreated during the reign of Cyric and Myrkul before him. He is the protector of the dead and guardian of cemeteries. \n\nDeath is but a part of life, and priest of Kelemvor try to teach this to the living. Death is not to be feared, although it is not to be prematurely embraced either. Death is simply the end of the normal mortal cycle. The undead are an abomination against that proper cycle of life and death. Undead walking around Faerûn are offensive to Kelemvor, and his priest are fueled by that same anger burning within them. Despite this anger against undead, Kelemvor and his priest also have compassion for restless souls. While the mindless undead are dispatched casually, there is pity for the spirits of even the most evil undead. The exception to this are liches. Lichdom is a premeditated act, and the cycle of life demands that mortals die, not prolong their lives unnaturally through necromancy.\n\n" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Religion : Kelemvor" } }, "ModelPart1": { "type": "byte", "value": 6 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 2 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 1 }, "Tag": { "type": "cexostring", "value": "ah_bookhumrel8" }, "TemplateResRef": { "type": "resref", "value": "ah_bookhumrel8" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 4, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Lliira, Our Lady of Joy, is the goddess of contentment, release, joy, happiness, dance, and freedom, and is the patroness of festivals. 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By this time, the area had a handful of permanent residents, some sailors who had settled there, others merchants who had set up permanent shop. The local economy was dedicated almost entirely to fleecing the visiting sailors. What it didn't have was a temple. The clerics of Chauntea built one.\n\nChauntea herself, the Great Mother, is the goddess of the soil, of agriculture, of summer. She is seen often as a force of renewal and of life.\n\nBut she is no passive goddess. Stories are told of battles in which she destroyed rival gods who befouled the world of Toril. And her clerics set about driving out those who had befouled this crucial area of the Dales.\n\nThe homes of gangsters, slavers and drug-dealers were struck by lightning in mysterious storms. Those who used the services of prostitutes were publicly vilified Merchants selling expensive trinkets advertised as magic items were exposed as fraudsters.\n\nAnd the Temple of Chauntea offered respite to the weary traveller, a place where food, hot drinks and friendly company was offered at no charge and with no ulterior motive. There was no pressure to part with hard-earned gold pieces, and no chance of waking up after a drunken stupour as merchandise in a slaver's market in Thay.\n\nWithin a year, Sailor's Rest was transformed. Permanent homes sprung up. It was safe to walk the streets at night. Incoming merchant ships knew they would be expected to pay a set, modest toll for use of the docks, rather than a sum based on the whim of whichever gang of thugs currently had the upper hand in the area. And the clerics also encouraged the growth of a new industry - agriculture. 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