void main() { object oObject=GetInventoryDisturbItem(); object oPC=GetLastUsedBy(); object oInv; string sObjectResRef=(GetResRef(oObject)); if (GetInventoryDisturbType()==(INVENTORY_DISTURB_TYPE_ADDED)) { if ((GetBaseItemType(oObject)) != (BASE_ITEM_KEY)) { CreateItemOnObject(sObjectResRef, oPC, 1); DestroyObject(oObject); SendMessageToPC(oPC, "Please only put tavern room keys in this bowl"); } } else { return; } }