//This is database_inc const string TRI_PRES_DB = "TRI_PRESTIGE_DATABASE"; // functions // Returns TRUE if the PC has permission to play the prestige class nClass // Permission will usually be granted by an NPC trainer // Any PC who already has a level in the specified class is deemed to have // permission regardless of whether they have been trained. int DBGetPrestigePermission (object oPC, int nClass); // Gives the PC permission to play the prestige class nClass. // Permission is usually set through a conversation with an NPC trainer // Setting nPermission to FALSE will remove permission to play the class, // if it exists currently void DBSetPrestigePermisson (object oPC, int nClass, int nPermission=TRUE); int DBGetPrestigePermission (object oPC, int nClass) { int nReturn=0; // If the PC already has a level in the class, nReturn is TRUE if (GetLevelByClass(nClass, oPC) >= 1) { nReturn=1; } // Else check the database else { string sClass="PrestigeClass"+IntToString(nClass); nReturn=GetCampaignInt(TRI_PRES_DB, sClass, oPC); } return nReturn; } void DBSetPrestigePermisson (object oPC, int nClass, int nPermission=TRUE) { string sClass="PrestigeClass"+IntToString(nClass); SetCampaignInt(TRI_PRES_DB, sClass, nPermission, oPC); } // // //IWD permission settings // // // Returns TRUE if the PC has permission to go to IWD using the start portal, // otherwise returns FALSE int DBGetIWDPermission (object oPC); // Sets permission to use the starting portal to go straight to IWD // Permission will be true by default. Set nPermission to FALSE to take permission away void DBSetIWDPermission (object oPC, int nPermission=TRUE); // the other functions that are already there int DBGetIWDPermission (object oPC) { int nReturn=0; // check the database nReturn=GetCampaignInt(TRI_PRES_DB, "IWD", oPC); return nReturn; } void DBSetIWDPermission (object oPC, int nPermission=TRUE) { SetCampaignInt(TRI_PRES_DB, "IWD", nPermission, oPC); } //GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oPC) < 1