//::///////////////////////////////////////////////
//:: Name: ew_drunk
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Drunk emote script.
*/
//:://////////////////////////////////////////////
//:: Created By: Samius Maximus
//:: Created On:
//:: Modified By: Genisys
//:: Modified On: 8/12/07
//:://////////////////////////////////////////////
#include "inc_emotewand"

void GetWasted(object oTarget)
{
  DelayCommand(0.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK)));

  DelayCommand(1.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0)));

  DelayCommand(6.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 5.0)));

  DelayCommand(9.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK)));

  DelayCommand(13.0, AssignCommand(oPlayer, ClearAllActions()));

  DelayCommand(12.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK)));

  DelayCommand(13.7, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0)));

  DelayCommand(18.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 5.0)));

}
void main()
{
GetWasted(oPlayer);
DelayCommand(25.0, GetWasted(oPlayer));
DelayCommand(49.0, GetWasted(oPlayer));
}