void main() { object oTarget = OBJECT_SELF; //-- reset routine to string anims //-- note, will remove all vfx! SetCommandable(TRUE, oTarget); AssignCommand(oTarget, ClearAllActions()); effect eFX = GetFirstEffect(oTarget); while (GetIsEffectValid(eFX)) { if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) { RemoveEffect(oTarget, eFX); } eFX = GetNextEffect(oTarget); } //-- anim started and frozen. target frozen (not commandable) effect eFreeze = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_WORSHIP, 2.0, 6.0)); DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFreeze, oTarget)); //DelayCommand(1.8, SetCommandable(FALSE, oTarget)); }