//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { location llocation = GetLocation(OBJECT_SELF); effect eFX = EffectVisualEffect(VFX_COM_HIT_FIRE, FALSE); DelayCommand(5.0, ActionInteractObject(CreateObject(OBJECT_TYPE_CREATURE, "fr_iwd_knight04", llocation, FALSE))); DelayCommand(5.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, GetObjectByTag("fr_iwd_knight04"), 3.0)); DelayCommand(5.0, ActionInteractObject(CreateObject(OBJECT_TYPE_CREATURE, "fr_iwd_knight05", llocation, FALSE))); DelayCommand(5.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, GetObjectByTag("fr_iwd_knight05"), 3.0)); } else if(nUser == 1008) // DISTURBED { } }