//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { location llocation = GetLocation(OBJECT_SELF); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), llocation); if(GetLocalInt(OBJECT_SELF, "Loot")==1) { int nDice = d6(1); if(nDice == 1) { CreateItemOnObject("fr_iwd_rw01", OBJECT_SELF); } if(nDice == 2) { CreateItemOnObject("fr_iwd_rw02", OBJECT_SELF); } if(nDice == 3) { CreateItemOnObject("fr_iwd_rw03", OBJECT_SELF); } if(nDice == 4) { CreateItemOnObject("fr_iwd_rw04", OBJECT_SELF); } if(nDice == 5) { CreateItemOnObject("fr_iwd_rw05", OBJECT_SELF); } if(nDice == 6) { CreateItemOnObject("fr_iwd_rw06", OBJECT_SELF); } } } else if(nUser == 1008) // DISTURBED { } }