#include "nw_i0_tool" int StartingConditional() { // Make sure the PC speaker has these items in their inventory //if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_03"))) // return TRUE; // Make sure the PC speaker has these items in their inventory //else if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_chosen"))) // return TRUE; //else return FALSE; }