#include "nw_i0_tool" void main() { object oPlayer = GetEnteringObject(); object oPC=GetLastUsedBy(); if(!GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "jw_token_bane"))) { SendMessageToPC(oPlayer, "You apply token of Bane on the Statue, and it lets you pass trough a hidden tunnel." ); DelayCommand(0.7,AssignCommand(oPC,JumpToObject(GetWaypointByTag("fr_cave_exit_01"),FALSE))); } else if(!GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "jw_token_cyric"))) { SendMessageToPC(oPlayer, "You apply token of Cyric on the Statue, and it lets you pass trough a hidden tunnel." ); DelayCommand(0.7,AssignCommand(oPC,JumpToObject(GetWaypointByTag("fr_cave_exit_01"),FALSE))); } else { } }