//::///////////////////////////////////////////////// //:: Default: On Spell Cast At //:: NW_C2_DEFAULTB //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This determines if the spell just cast at the target is harmful or not. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Dec 6, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { object oCaster = GetLastSpellCaster(); if(GetLastSpellHarmful()) { if( !GetIsObjectValid(GetAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()) && !GetIsObjectValid(GetAttemptedAttackTarget()) && GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) ) { if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { DetermineSpecialBehavior(oCaster); } else { DetermineCombatRound(oCaster); } //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); //Shout that I was attacked SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); } } if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1011)); } }