int GetNextShinIndex( int iIndex) { if( iIndex == 2) iIndex = 3; else if( iIndex == 22) iIndex = 63; else if( iIndex == 64) iIndex = 80; //CEP2.2 else if( iIndex == 94) iIndex = 110; else if( iIndex == 111) iIndex = 112; else if( iIndex == 113) iIndex = 116; else if( iIndex == 118) iIndex = 120; else if( iIndex == 121) iIndex = 128; else if( iIndex == 133) iIndex = 150; else if( iIndex == 163) iIndex = 164; else if( iIndex == 165) iIndex = 175; else if( iIndex == 176) iIndex = 181; else if( iIndex == 182) iIndex = 186; else if( iIndex >= 187) iIndex = 1; return iIndex; } void main() { //First line of the item customization script object oPlayer = GetPCSpeaker(); int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); object oItem = GetItemInSlot( iSlot, oPlayer); int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); iIndex++; iIndex = GetNextShinIndex( iIndex); if( GetIsDM( oPlayer)) SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, iIndex, TRUE); object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, iIndex, TRUE); DestroyObject( oNewItem); if( GetIsObjectValid( oNewItem2)) { AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); DestroyObject( oItem); } else DestroyObject( oNewItem2); }