#include "prc_inc_racial" location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight) { float fDistance = -fDist; object oTarget = (oPC); object oArea = GetArea(oTarget); vector vPosition = GetPosition(oTarget); vPosition.z += fHeight; float fOrientation = GetFacing(oTarget); vector vNewPos = AngleToVector(fOrientation); float vZ = vPosition.z; float vX = vPosition.x - fDistance * vNewPos.x; float vY = vPosition.y - fDistance * vNewPos.y; fOrientation = GetFacing(oTarget); vX = vPosition.x - fDistance * vNewPos.x; vY = vPosition.y - fDistance * vNewPos.y; vNewPos = AngleToVector(fOrientation); vZ = vPosition.z; vNewPos = Vector(vX, vY, vZ); return Location(oArea, vNewPos, fOrientation); } void SmokePipe(object oActivator) { string sEmote1 = "*puffs on a pipe*"; string sEmote2 = "*inhales from a pipe*"; string sEmote3 = "*pulls a mouthful of smoke from a pipe*"; float fHeight = 1.7; float fDistance = 0.1; // Set height based on race and gender if (GetGender(oActivator) == GENDER_MALE) { switch (MyPRCGetRacialType(oActivator)) { case RACIAL_TYPE_HUMAN: case RACIAL_TYPE_HALFELF: fHeight = 1.7; fDistance = 0.12; break; case RACIAL_TYPE_ELF: fHeight = 1.55; fDistance = 0.08; break; case RACIAL_TYPE_GNOME: case RACIAL_TYPE_HALFLING: fHeight = 1.15; fDistance = 0.12; break; case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.12; break; case RACIAL_TYPE_HALFORC: fHeight = 1.9; fDistance = 0.2; break; } } else { // FEMALES switch (MyPRCGetRacialType(oActivator)) { case RACIAL_TYPE_HUMAN: case RACIAL_TYPE_HALFELF: fHeight = 1.6; fDistance = 0.12; break; case RACIAL_TYPE_ELF: fHeight = 1.45; fDistance = 0.12; break; case RACIAL_TYPE_GNOME: case RACIAL_TYPE_HALFLING: fHeight = 1.1; fDistance = 0.075; break; case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.1; break; case RACIAL_TYPE_HALFORC: fHeight = 1.8; fDistance = 0.13; break; } } location lAboveHead = GetLocationAboveAndInFrontOf(oActivator, fDistance, fHeight); // emotes switch (d3()) { case 1: AssignCommand(oActivator, ActionSpeakString(sEmote1)); break; case 2: AssignCommand(oActivator, ActionSpeakString(sEmote2)); break; case 3: AssignCommand(oActivator, ActionSpeakString(sEmote3)); break; } // glow red AssignCommand(oActivator, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_5), oActivator, 0.15))); // wait a moment AssignCommand(oActivator, ActionWait(3.0)); // puff of smoke above and in front of head AssignCommand(oActivator, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead))); // if female, turn head to left if ((GetGender(oActivator) == GENDER_FEMALE) && (MyPRCGetRacialType(oActivator) != RACIAL_TYPE_DWARF)) AssignCommand(oActivator, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0)); // funky effect //ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectParalyze(), oActivator); }