#include "NW_I0_GENERIC" #include "jw_privates_inc" void main() { object oPC=GetLastUnlocked(); location lTarget=GetLocation(OBJECT_SELF); object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 15.0, lTarget, TRUE, OBJECT_TYPE_CREATURE); //Cycle through the targets within the spell shape until an invalid object is captured. while (GetIsObjectValid(oTarget)) { if (GetTag(oTarget)=="tri_zhentguard") { if (GetObjectSeen(oPC,oTarget)) { SetIsTemporaryEnemy(oPC,oTarget); SetIsTemporaryEnemy(oTarget,oPC); AssignCommand(oTarget,SpeakString("Hey!")); AssignCommand(oTarget,SetFacingPoint(GetPosition(oPC))); if (!GetIsFighting(oTarget)) { AssignCommand(oTarget,DetermineCombatRound(oPC)); } else { SetVictim(oPC,oTarget); } } else { AssignCommand(oTarget,SetFacingPoint(GetPosition(oPC))); AssignCommand(oTarget,SpeakString("Uh??")); } } //Select the next target within the shape. oTarget = GetNextObjectInShape(SHAPE_SPHERE, 15.0, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); } }