void main() { { object oObject = GetFirstObjectInArea(); int nPCinArea=FALSE; location lLoc; object oItem; // first of all, check every object in the area and see if it is a PC. while (GetIsObjectValid(oObject)) { if (GetIsPC(oObject)) { nPCinArea = TRUE; } oObject=GetNextObjectInArea(); } // if not, then run the next bit of the script if (nPCinArea != TRUE) { oObject = GetFirstObjectInArea(); while (GetIsObjectValid(oObject) == TRUE) { if (GetTag(oObject) == "BodyBag") { oItem = GetFirstItemInInventory(oObject); while (GetIsObjectValid(oItem) == TRUE) { DestroyObject(oItem); oItem=GetNextItemInInventory(oObject); } SetPlotFlag(oObject,FALSE); DestroyObject(oObject); } if ((GetTag(oObject) == "jw_br_dun_box")||(GetTag(oObject) == "jw_the_machine2")||(GetTag(oObject) == "jw_br_dun_port")) { SetPlotFlag(oObject,FALSE); DestroyObject(oObject); } if (GetObjectType(oObject)==OBJECT_TYPE_CREATURE) { DestroyObject(oObject); } oObject=GetNextObjectInArea(); } SoundObjectStop(GetObjectByTag("jw_br_dun4_snd")); } } }