#include "NW_I0_GENERIC" #include "prc_inc_racial" int StartingConditional() { object oPC=GetPCSpeaker(); int iResult; if (MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) { return TRUE; } else { SpeakString("Well buttons and barndoors, what are you doing here?!"); SetIsTemporaryEnemy(oPC); SetIsTemporaryEnemy(OBJECT_SELF,oPC); if (!GetIsFighting(OBJECT_SELF)) { ClearAllActions(); DetermineCombatRound(); } return FALSE; } }