//:://///////////////////////////////////////////// //:: Name x2_def_userdef //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default On User Defined Event script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// const int EVENT_USER_DEFINED_PRESPAWN = 1510; const int EVENT_USER_DEFINED_POSTSPAWN = 1511; void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT { } else if(nUser == EVENT_PERCEIVE) // PERCEIVE { } else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT { } else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE { } else if(nUser == EVENT_ATTACKED) // ATTACKED { } else if(nUser == EVENT_DAMAGED) // DAMAGED { int nEffect; int nRandom=d4(); switch (nRandom) { case 1: nEffect=VFX_COM_BLOOD_LRG_YELLOW; break; case 2: nEffect=VFX_COM_CHUNK_BONE_MEDIUM; break; case 3: nEffect=VFX_COM_CHUNK_YELLOW_MEDIUM; break; case 4: nEffect=VFX_COM_CHUNK_YELLOW_SMALL; break; } ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(nEffect),OBJECT_SELF); } else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time { } else if(nUser == EVENT_DISTURBED) // DISTURBED { } else if (nUser == EVENT_USER_DEFINED_PRESPAWN) { } else if (nUser == EVENT_USER_DEFINED_POSTSPAWN) { } }