void main() { object oPC=GetLastUsedBy(); FloatingTextStringOnCreature("*drinks*",oPC); SendMessageToPC(oPC,"This must be the only source of drinking water in the area. The water of this fountain is exceptionally pure and you feel fortified against the noxious gases in this filthy sewer."); AssignCommand(oPC,PlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,2.0)); PlaySound("it_potion"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectImmunity(IMMUNITY_TYPE_POISON),oPC,600.0); }