//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); object oObject; int nUser = GetUserDefinedEventNumber(); if(nUser == 50) //Skeleton encounter exhausted { if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") != 1) { PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); SetLocalInt(OBJECT_SELF,"NW_L_AMION",1); oObject=GetNearestObjectByTag("jw_door_down"); AssignCommand(oObject,SetLocked(oObject,FALSE)); AssignCommand(oObject,ActionOpenDoor(oObject)); // DelayCommand(10.0,AssignCommand(oObject,ActionCloseDoor(oObject))); //DelayCommand(10.5,AssignCommand(oObject,SetLocked(oObject,TRUE))); DelayCommand(10.5,PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); DelayCommand(10.5,SetLocalInt(OBJECT_SELF,"NW_L_AMION",0)); } } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }