//:://///////////////////////////////////////////// //:: NW_O2_ONOFF.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Turns the placeable object's animation on/off */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 2002 //::////////////////////////////////////////////// void main() { // 1 is off,2 is on if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") == 2) { PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, FALSE)); SetLocalInt(OBJECT_SELF,"NW_L_AMION",1); DelayCommand(0.9,RecomputeStaticLighting(GetArea(OBJECT_SELF))); } else { PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, TRUE)); SetLocalInt(OBJECT_SELF,"NW_L_AMION",2); DelayCommand(0.5,RecomputeStaticLighting(GetArea(OBJECT_SELF))); } }