//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
void makesleep()
{
	effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
    effect eHowl = EffectSleep();
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
    effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
    effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD);
    effect eLink = EffectLinkEffects(eHowl, eDur);
    eLink = EffectLinkEffects(eLink, eDur2);
    float fDelay;

    int nHD = GetHitDice(OBJECT_SELF);
    int nDC = 18;
    int nDuration = 1 + (nHD/2);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
    //Get first target in spell area
    object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    while(GetIsObjectValid(oTarget))
    {
        if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF)
        {
            nDuration = GetScaledDuration(nDuration , oTarget);
            //Fire cast spell at event for the specified target
            //SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS));
            fDelay = GetDistanceToObject(oTarget)/10;
            //Make a saving throw check
            if(FortitudeSave(oTarget,nDC,SAVING_THROW_TYPE_MIND_SPELLS)==0)
            {
                //Apply the VFX impact and effects
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
                DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
            }
        }
        //Get next target in spell area
        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
    }

}

void main()
{
	ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
    int nUser = GetUserDefinedEventNumber();

    if(nUser == 1001) //HEARTBEAT
    {


    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {
      if (GetLocalInt(OBJECT_SELF,"nDone")!=2)
      {
      makesleep();

       SetLocalInt(OBJECT_SELF,"nDone",2);
      }
      else
      if (d6()==1)
      {
      makesleep();
      }


    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}