void main() { // Sets the wild magic trigger to true for whoever walked in object oPC=GetEnteringObject(); SetLocalInt(oPC,"jw_nun_wildm",TRUE); // spellcraft check to see if PC notices if (GetIsSkillSuccessful(oPC,SKILL_SPELLCRAFT,15)) { FloatingTextStringOnCreature("You feel queasy",oPC,FALSE); SendMessageToPC(oPC,"Spellcraft check succesful - you realise that you have entered a wild magic area"); } }