//::///////////////////////////////////////////////
//:: Name x2_def_userdef
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Default On User Defined Event script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "jw_privates_inc"

const int EVENT_USER_DEFINED_PRESPAWN = 1510;
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
void main()
{
	ExecuteScript("prc_npc_userdef", OBJECT_SELF);
	
    int nUser = GetUserDefinedEventNumber();

    if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
    {

    }
    else if(nUser == EVENT_PERCEIVE) // PERCEIVE
    {

    }
    else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
    {

      object oVictim=GetVictim();
      if (GetIsDead(oVictim)&&(GetLocalInt(OBJECT_SELF,"spawned")!=2))
      {
      location lLoc=GetLocation(oVictim);
      effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
      ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc);
      object oSpawn=CreateObject(OBJECT_TYPE_CREATURE,"jw_nun_orbwr",lLoc,TRUE);
      SetisCustomEncounterCreature(TRUE,oSpawn);
      SetLocalInt(oSpawn,"jw_hidden_int",TRUE);
      SetLocalInt(OBJECT_SELF,"spawned",2);
      }
    }
    else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
    {

    }
    else if(nUser == EVENT_ATTACKED) // ATTACKED
    {

    }
    else if(nUser == EVENT_DAMAGED) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH  - do not use for critical code, does not fire reliably all the time
    {

    }
    else if(nUser == EVENT_DISTURBED) // DISTURBED
    {

    }
    else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
    {

    }
    else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
    {

    }


}