//:://////////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "nw_i0_generic" void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { object oPC=GetLastPerceived(); if (GetIsPC(oPC)&&GetObjectSeen(oPC,OBJECT_SELF)&&(GetRacialType(oPC)!=RACIAL_TYPE_ANIMAL)&&(!GetIsInCombat(OBJECT_SELF))) { SetIsTemporaryEnemy(oPC,OBJECT_SELF,TRUE,600.0); DetermineCombatRound(oPC); } } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }