//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { string sString="jw_undshd"; int nRandom=d3(); sString=sString+IntToString(nRandom); CreateItemOnObject(sString,OBJECT_SELF,1); int nIdx=0; object oObject=GetObjectByTag("jw_und_spear_sk",nIdx); while (GetIsObjectValid(oObject)) { SetPlotFlag(oObject,FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(),oObject); nIdx++; oObject=GetObjectByTag("jw_und_spear_sk",nIdx); } object oDoor=GetObjectByTag("jw_und42by_dr"); AssignCommand(oDoor,SetLocked(oDoor,FALSE)); AssignCommand(oDoor,ActionOpenDoor(oDoor)); } else if(nUser == 1008) // DISTURBED { } }