//:://///////////////////////////////////////////// //:: Default On Attacked //:: NW_C2_DEFAULT5 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* If already fighting then ignore, else determine combat round */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 16, 2001 //:://///////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1005)); } }