//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// //I make most plants green and many people brown. What am I? //Sun (yellow) //Pulled by a night pearl, I bow politely and slowly straighten up twice a day. What am I? //Ocean (blue) //I'm often held, yet rarely touched; //I'm always wet, yet never rust; //I'm sometimes wagged and sometimes bit; //To use me well, you must have wit. //tognue (red) void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); int nIdx; object oDoor; if(nUser == 50) //ENCOUNTER EXHAUSTED { if (GetLocalInt(OBJECT_SELF,"nLights")==5) { for (nIdx=1;nIdx<=3;nIdx++) { oDoor=GetObjectByTag("jw_sembdoor"+IntToString(nIdx)); SetLocked(oDoor,FALSE); AssignCommand(oDoor,ActionOpenDoor(oDoor)); } } } else if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }