void main()
{

 int nDone=0;
  float fDist;
  float fSearchDist=15.0;
   int nCount = 1;


 if (GetLocalInt(OBJECT_SELF,"active")==1)
   {



      object oidNearestCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);

    while ( ( nDone == 0                                   ) &&
            ( oidNearestCreature != OBJECT_INVALID         )
          )
    {

         fDist = GetDistanceBetween(OBJECT_SELF,oidNearestCreature);

          if ( fDist > fSearchDist )

          {
           nDone = 1;
          }

          else

          {
                  if (WillSave(oidNearestCreature,20,SAVING_THROW_TYPE_SONIC)==0)
            {
  ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectDeaf(),oidNearestCreature,90.0);
  ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_BLINDDEAF),oidNearestCreature);
            }
            }



        nCount = nCount +1;
        oidNearestCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF ,nCount);

 }
 }
 }