// Returns f,s,a,e,n,c,o or b at random string GetRandomTrapType(); // Returns the DC of the trap based on sDiff // Used in TRAP scripts int getdifficulty(string sDiff); // Returns the damage type of the trap based on sType // Eg DAMAGE_TYPE_ACID etc // Used in TRAP scripts int getdamtype(string sType); // Returns the first visual effect of the trap // This is set off at the trap location. Eg VFX_IMP_SONIC etc // Used in TRAP scripts int getfirstvis(string sType); // Returns the second visual effect of the trap. // This is set off on the PC // Used in TRAP scripts int getsecondvis(string sType); int getdifficulty (string sDiff) { int nDC; if (sDiff=="1") { nDC=15; } if (sDiff=="2") { nDC=20; } if (sDiff=="3") { nDC=30; } if (sDiff=="4") { nDC=35; } if (sDiff=="5") { nDC=40; } return nDC; } int getdamtype (string sType) { int nDamType; if (sType=="f") { nDamType=DAMAGE_TYPE_FIRE; } if (sType=="s") { nDamType=DAMAGE_TYPE_PIERCING; } if (sType=="a") { nDamType=DAMAGE_TYPE_ACID; } if (sType=="e") { nDamType=DAMAGE_TYPE_ELECTRICAL; } if (sType=="n") { nDamType=DAMAGE_TYPE_NEGATIVE; } if (sType=="c") { nDamType=DAMAGE_TYPE_COLD; } if (sType=="o") { nDamType=DAMAGE_TYPE_SONIC; } if (sType=="b") { nDamType=DAMAGE_TYPE_SLASHING; } return nDamType; } int getfirstvis (string sType) { int nDamType; if (sType=="f") { nDamType=VFX_IMP_FLAME_M; } if (sType=="s") { nDamType=VFX_IMP_SPIKE_TRAP; } if (sType=="a") { nDamType=VFX_IMP_ACID_L; } if (sType=="e") { nDamType=VFX_IMP_LIGHTNING_M; } if (sType=="n") { nDamType=VFX_IMP_NEGATIVE_ENERGY; } if (sType=="c") { nDamType=VFX_IMP_FROST_L; } if (sType=="o") { nDamType=VFX_IMP_SONIC; } if (sType=="b") { nDamType=VFX_FNF_SWINGING_BLADE; } return nDamType; } int getsecondvis (string sType) { int nDamType; if (sType=="f") { nDamType=VFX_COM_HIT_FIRE; } if (sType=="s") { nDamType=VFX_COM_SPARKS_PARRY; } if (sType=="a") { nDamType=VFX_COM_HIT_ACID; } if (sType=="e") { nDamType=VFX_COM_HIT_ELECTRICAL; } if (sType=="n") { nDamType=VFX_COM_HIT_NEGATIVE; } if (sType=="c") { nDamType=VFX_COM_HIT_FROST; } if (sType=="o") { nDamType=VFX_COM_HIT_SONIC; } if (sType=="b") { nDamType=VFX_COM_CHUNK_RED_MEDIUM; } return nDamType; } // Returns f,s,a,e,n,c,o or b at random string GetRandomTrapType() { string sReturn="b"; int nRandom=d8(); switch (nRandom) { case 1: sReturn="f"; break; case 2: sReturn="s"; break; case 3: sReturn="a"; break; case 4: sReturn="e"; break; case 5: sReturn="n"; break; case 6: sReturn="c"; break; case 7: sReturn="o"; break; case 8: sReturn="b"; break; } return sReturn; }