void main() { object oAttacker=GetLastDamager(); object oWeapon1=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oAttacker); object oWeapon2=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oAttacker); if (GetTag(oWeapon1)=="jw_lumber_axe"||GetTag(oWeapon2)=="jw_lumber_axe") { ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_SPARKS_PARRY),GetLocation(OBJECT_SELF)); FloatingTextStringOnCreature("*Chops*",oAttacker); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(10,DAMAGE_TYPE_PIERCING),OBJECT_SELF); SendMessageToPC(oAttacker,"The lumberjack's axe does an extra 10 damage to the tree"); } }