//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { object oObject=GetLastPerceived(); if (GetIsObjectValid(oObject)&&GetIsPC(oObject)) { SpeakString("The keysss! Mussst find Vlasssik keysss!"); WalkWayPoints(TRUE,0.0); } } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { SpeakString("No time for talkss! Mussst find keysss!"); WalkWayPoints(TRUE,0.0); } else if(nUser == 1005) // ATTACKED { SpeakString("No fight me! Me busy! Mussst find keysss!"); WalkWayPoints(TRUE,0.0); } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { WalkWayPoints(TRUE,0.0); } }