void main() { object oPC=GetEnteringObject(); //if (FortitudeSave(oPC,17,SAVING_THROW_TYPE_POISON)==0) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d4(2),DAMAGE_TYPE_COLD,DAMAGE_BONUS_1),oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_HIT_FROST),oPC,5.0); if (FortitudeSave(oPC,18,SAVING_THROW_TYPE_COLD)==0) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectSlow(),oPC,30.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_SLOW),oPC,30.0); } } }