//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); int nCounter; object oObject; if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { nCounter = GetListenPatternNumber(); if ((nCounter==50)||(nCounter==51)) { SpeakString("Oh - you're alright! I'll let you in!"); PlaySound("c_fairy_atk1"); oObject=GetNearestObjectByTag("jw_zen_magicdoor"); AssignCommand(oObject,SetLocked(oObject,FALSE)); AssignCommand(oObject,ActionOpenDoor(oObject)); //DelayCommand(10.0,AssignCommand(oObject,ActionCloseDoor(oObject))); // DelayCommand(10.5,AssignCommand(oObject,SetLocked(oObject,TRUE))); } } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }