// if trap is trigerred, turn OFF the associated trigger void main() { object oPC=GetEnteringObject(); int nReflex=ReflexSave(oPC,32,SAVING_THROW_TYPE_TRAP); int nHP=GetCurrentHitPoints(oPC); nHP=nHP-d6(); if (nReflex==0) { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(nHP,DAMAGE_TYPE_MAGICAL),oPC); } ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DESTRUCTION),oPC); SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE); DestroyObject(OBJECT_SELF); }