//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); int nUser = GetUserDefinedEventNumber(); if(nUser == 50) //HEARTBEAT { object oGirl=GetNearestObjectByTag("jw_girl_victim"); if (GetIsObjectValid(oGirl)&&GetObjectSeen(oGirl)&&(!GetIsDead(oGirl))) { AssignCommand(oGirl,SpeakString("No!! Go away!!",TALKVOLUME_TALK)); AssignCommand(oGirl,PlaySound("as_pl_screamf4")); AssignCommand(oGirl,ActionMoveToObject(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oGirl),TRUE)); SetIsTemporaryEnemy(oGirl,OBJECT_SELF,TRUE,240.0); DelayCommand(0.5,AssignCommand(oGirl,PlaySound("as_pl_screamf4"))); DelayCommand(0.5,ActionAttack(oGirl)); } } else if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }