//:://///////////////////////////////////////////// //:: NW_C2_DIMDOOR.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creature randomly hops around to enemies during combat. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 2002 //:://///////////////////////////////////////////// void JumpToWeakestEnemy(object oTarget) { object oTargetVictim = GetFactionMostDamagedMember(oTarget); // * won't jump if closer than 4 meters to victim if ((GetObjectSeen(oTargetVictim) == TRUE)) { ActionAttack(oTargetVictim); } } void main() { ExecuteScript("prc_npc_userdef", OBJECT_SELF); // * During Combat try teleporting around if (GetUserDefinedEventNumber() == 1003) { // JumpToWeakestEnemy(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY)); } }