void main() { object oPC = GetEnteringObject(); object oDoor = GetNearestObjectByTag("NK_FP_DOOR04", OBJECT_SELF, 1); int nTotalWeight = GetLocalInt(OBJECT_SELF, "NK_FP_WEIGHT"); int nSize = GetCreatureSize(oPC); int nWeight; if (nSize == CREATURE_SIZE_TINY) { nWeight = 1; } else if (nSize == CREATURE_SIZE_SMALL) { nWeight = 2; } else if (nSize == CREATURE_SIZE_MEDIUM) { nWeight = 3; } else if (nSize == CREATURE_SIZE_LARGE) { nWeight = 4; } else if (nSize == CREATURE_SIZE_HUGE) { nWeight = 5; } nTotalWeight = nTotalWeight + nWeight; if (nTotalWeight >= 5) { SetLocked(oDoor, 0); ActionOpenDoor(oDoor); PlaySound("as_sw_stonplate1"); } else { SendMessageToPC(oPC, "You don't seem to be heavy enough to lower the pressure plate."); } SetLocalInt(OBJECT_SELF, "NK_FP_WEIGHT", nTotalWeight); }