//Created by Scarface, //Revised & Updated by Genisys (galefer003@hotmail.com) void main() { object oPC = GetPCSpeaker(); object oPlayer = oPC; int nAppearanceType; //DMs Can selecting ANY appearance.. if(!GetIsPC(oPC)) { SendMessageToPC(oPC, "The previous Index Number = " + IntToString(GetAppearanceType(oPC))); nAppearanceType = GetAppearanceType(oPC) - 1; SendMessageToPC(oPC, "The current Index Number = " + IntToString(nAppearanceType)); SetCreatureAppearanceType(oPC, nAppearanceType); } else { nAppearanceType = GetAppearanceType(oPC) - 1; if (nAppearanceType == 0) { nAppearanceType = 3129; } else if (nAppearanceType == 3124) { nAppearanceType = 3116; } else if (nAppearanceType == 3099) { nAppearanceType = 3052; } else if (nAppearanceType == 3042) { nAppearanceType = 3033; } else if (nAppearanceType == 3028) { nAppearanceType = 3025; } else if (nAppearanceType == 2999) { nAppearanceType = 2509; } else if (nAppearanceType == 2504) { nAppearanceType = 1998; } else if (nAppearanceType == 1946) { nAppearanceType = 1941; } else if (nAppearanceType == 1935) { nAppearanceType = 1934; } else if (nAppearanceType == 1932) { nAppearanceType = 1927; } else if (nAppearanceType == 1922) { nAppearanceType = 1920; } else if (nAppearanceType == 1916) { nAppearanceType = 1914; } else if (nAppearanceType == 1910) { nAppearanceType = 1909; } else if (nAppearanceType == 1904) { nAppearanceType = 1903; } else if (nAppearanceType == 1899) { nAppearanceType = 1884; } else if (nAppearanceType == 1880) { nAppearanceType = 1878; } else if (nAppearanceType == 1870) { nAppearanceType = 1852; } else if (nAppearanceType == 1849) { nAppearanceType = 1832; } else if (nAppearanceType == 1829) { nAppearanceType = 1826; } else if (nAppearanceType == 1823) { nAppearanceType = 1819; } else if (nAppearanceType == 1806) { nAppearanceType = 1805; } else if (nAppearanceType == 1801) { nAppearanceType = 1777; } else if (nAppearanceType == 1759) { nAppearanceType = 1751; } else if (nAppearanceType == 1748) { nAppearanceType = 1718; } else if (nAppearanceType == 1713) { nAppearanceType = 1707; } else if (nAppearanceType == 1703) { nAppearanceType = 1695; } else if (nAppearanceType == 1692) { nAppearanceType = 1682; } else if (nAppearanceType == 1681) { nAppearanceType = 1669; } else if (nAppearanceType == 1667) { nAppearanceType = 1659; } else if (nAppearanceType == 1655) { nAppearanceType = 1645; } else if (nAppearanceType == 1643) { nAppearanceType = 1634; } else if (nAppearanceType == 1631) { nAppearanceType = 1622; } else if (nAppearanceType == 1619) { nAppearanceType = 1611; } else if (nAppearanceType == 1606) { nAppearanceType = 1598; } else if (nAppearanceType == 1595) { nAppearanceType = 1584; } else if (nAppearanceType == 1570) { nAppearanceType = 1555; } else if (nAppearanceType == 1543) { nAppearanceType = 1531; } else if (nAppearanceType == 1526) { nAppearanceType = 1524; } else if (nAppearanceType == 1514) { nAppearanceType = 1508; } else if (nAppearanceType == 1503) { nAppearanceType = 1499; } else if (nAppearanceType == 1497) { nAppearanceType = 1495; } else if (nAppearanceType == 1492) { nAppearanceType = 1449; } else if (nAppearanceType == 1434) { nAppearanceType = 1433; } else if (nAppearanceType == 1429) { nAppearanceType = 1426; } else if (nAppearanceType == 1422) { nAppearanceType = 1421; } else if (nAppearanceType == 1418) { nAppearanceType = 1411; } else if (nAppearanceType == 1389) { nAppearanceType = 1380; } else if (nAppearanceType == 1376) { nAppearanceType = 1365; } else if (nAppearanceType == 1363) { nAppearanceType = 1362; } else if (nAppearanceType == 1359) { nAppearanceType = 1356; } else if (nAppearanceType == 1354) { nAppearanceType = 1350; } else if (nAppearanceType == 1348) { nAppearanceType = 1341; } else if (nAppearanceType == 1323) { nAppearanceType = 1317; } else if (nAppearanceType == 1310) { nAppearanceType = 1308; } else if (nAppearanceType == 1301) { nAppearanceType = 1299; } else if (nAppearanceType == 1291) { nAppearanceType = 1290; } else if (nAppearanceType == 1276) { nAppearanceType = 1274; } else if (nAppearanceType == 1260) { nAppearanceType = 1259; } else if (nAppearanceType == 1254) { nAppearanceType = 1252; } else if (nAppearanceType == 1247) { nAppearanceType = 1244; } else if (nAppearanceType == 1234) { nAppearanceType = 1224; } else if (nAppearanceType == 1216) { nAppearanceType = 1210; } else if (nAppearanceType == 1196) { nAppearanceType = 1186; } else if (nAppearanceType == 1180) { nAppearanceType = 1170; } else if (nAppearanceType == 1167) { nAppearanceType = 1166; } else if (nAppearanceType == 1153) { nAppearanceType = 1152; } else if (nAppearanceType == 1147) { nAppearanceType = 1144; } else if (nAppearanceType == 1120) { nAppearanceType = 1119; } else if (nAppearanceType == 1116) { nAppearanceType = 1115; } else if (nAppearanceType == 1104) { nAppearanceType = 1100; } else if (nAppearanceType == 1097) { nAppearanceType = 1096; } else if (nAppearanceType == 1089) { nAppearanceType = 1086; } else if (nAppearanceType == 1075) { nAppearanceType = 1073; } else if (nAppearanceType == 1058) { nAppearanceType = 1052; } else if (nAppearanceType == 1031) { nAppearanceType = 1029; } else if (nAppearanceType == 1023) { nAppearanceType = 1022; } else if (nAppearanceType == 1016) { nAppearanceType = 1015; } else if (nAppearanceType == 999) //End CEP2.2 { nAppearanceType = 480; } else if (nAppearanceType == 473) { nAppearanceType = 467; } else if (nAppearanceType == 463) { nAppearanceType = 460; } else if (nAppearanceType == 446) { nAppearanceType = 445; } else if (nAppearanceType == 458) { nAppearanceType = 454; } else if (nAppearanceType == 425) { nAppearanceType = 417; } else if (nAppearanceType == 405) { nAppearanceType = 403; } else if (nAppearanceType == 395) { nAppearanceType = 391; } else if (nAppearanceType == 373) { nAppearanceType = 370; } else if (nAppearanceType == 366) { nAppearanceType = 363; } else if (nAppearanceType == 351) { nAppearanceType = 306; } else if (nAppearanceType == 298) { nAppearanceType = 297; } else if (nAppearanceType == 205) { nAppearanceType = 204; } else if (nAppearanceType == 168) { nAppearanceType = 167; } else if (nAppearanceType == 118) { nAppearanceType = 117; } else if (nAppearanceType == 82) { nAppearanceType = 77; } else if (nAppearanceType == 72) { nAppearanceType = 71; } else if (nAppearanceType == 64) { nAppearanceType = 63; } else if (nAppearanceType == 52) { nAppearanceType = 40; } else if (nAppearanceType == 24) { nAppearanceType = 23; } else if (nAppearanceType == 38) { nAppearanceType = 37; } //Start Over else if (nAppearanceType == 0) { nAppearanceType = 3999;//Start Over... } //Set their appearance based upon which #s are valid.. SetCreatureAppearanceType(oPC, nAppearanceType); } if(GetIsPC(oPlayer)) { AssignCommand(oPlayer, ClearAllActions()); //Clear Reputation of PC if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); } } }