//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "rpo_inc"
#include "NW_I0_GENERIC"

void main()
{
    int nUser = GetUserDefinedEventNumber();

    if(nUser == 1001) //HEARTBEAT
    {
        ClearAllActions();
        object oBench = GetFreeBench(OBJECT_SELF, GetArea(OBJECT_SELF));
        if (GetIsObjectValid(oBench))
            ActionSit(oBench);
    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}