//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); effect eDam; effect nDie = EffectDeath(TRUE, TRUE); effect nBoom = EffectVisualEffect(VFX_FNF_GREATER_RUIN); effect nBoom2 = EffectVisualEffect(VFX_FNF_SUMMON_EPIC_UNDEAD); effect nBoom3 = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); object oDevil = GetObjectByTag("tri_pitfiendlord"); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { int nCounter = GetListenPatternNumber(); if ((nCounter==60)||(nCounter==61)) { object oTarget = GetObjectByTag("tri_pitfiendlord"); int nDamage; nDamage=1000; eDam = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, nDie, oDevil); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); } } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { SpeakString("No! I cannot be defeated...."); ApplyEffectToObject(DURATION_TYPE_INSTANT, nBoom3, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, nBoom2, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, nBoom, OBJECT_SELF); } else if(nUser == 1008) // DISTURBED { } }