#include "database_inc" void main() { object pres4PC = GetPCSpeaker(); if(GetGold(pres4PC)>4999) { TakeGoldFromCreature(5000, pres4PC, TRUE); SetLocalInt(pres4PC, "X1_AllowHarper", 0); DBSetPrestigePermisson (pres4PC,CLASS_TYPE_HARPER); SendMessageToPC(pres4PC, "You have unlocked the Harper Scout Prestige Class. Please note that players with the Harper Scout prestige class are not necessarily considered members of the Harpers"); } else { } }