#include "database_inc"

void main()

{

object pres5PC = GetPCSpeaker();

if(GetGold(pres5PC)>4999)
{
TakeGoldFromCreature(5000, pres5PC, TRUE);
SetLocalInt(pres5PC, "X1_AllowShadow", 0);
DBSetPrestigePermisson (pres5PC,CLASS_TYPE_SHADOWDANCER);
SendMessageToPC(pres5PC, "You have unlocked the Shadowdancer Prestige Class");
}
else
{
}
}