void main() { object oPC = GetClickingObject(); object oDoor = GetObjectByTag("ty_labyrinthdoor"); if(GetLocalInt(GetObjectByTag("a1_leverswitch"), "a1leverused") == 1) { if(GetLocalInt(GetObjectByTag("a2_leverswitch"), "a2leverused") == 1) { if(GetLocalInt(GetObjectByTag("a3_leverswitch"), "a3leverused") == 1) { if(GetLocalInt(GetObjectByTag("a4_leverswitch"), "a4leverused") == 1) { ActionUnlockObject(oDoor); ActionOpenDoor(oDoor); } else { FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE); } } else { FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE); } } else { FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE); } } else { FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE); } }