///:://///////////////////////////////////////////// //:: Calm Emotions //:: NW_S0_CalmEmot.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// //:: [Description of File] //::////////////////////////////////////////////// //:: Created By: [Your Name] //:: Created On: [date] //::////////////////////////////////////////////// //:: VFX Pass By: Preston W, On: June 20, 2001 void main() { effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eImpact = EffectVisualEffect(192);//VFX_FNF_LOS_NORMAL_20 location lLocal = GetSpellTargetLocation(); object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal); while(GetIsObjectValid(oTarget)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(2)); oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal); } }