///:://///////////////////////////////////////////// //:: Ghoul Touch: On Enter //:: NW_S0_GhoulTchA.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The caster attempts a touch attack on a target creature. If successful creature must save or be paralyzed. Target exudes a stench that causes all enemies to save or be stricken with -2 Attack, Damage, Saves and Skill Checks for 1d6+2 rounds. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 7, 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = GetEnteringObject(); effect eVis = EffectVisualEffect(VFX_IMP_DOOM); effect eAttack = EffectAttackDecrease(2); effect eDamage = EffectDamageDecrease(2); effect eSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2); effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); //Link Effects effect eLink = EffectLinkEffects(eDamage, eSave); eLink = EffectLinkEffects(eLink, eSave); eLink = EffectLinkEffects(eLink, eSkill); eLink = EffectLinkEffects(eLink, eDur); if(!GetIsReactionTypeFriendly(oTarget) || GetAreaOfEffectCreator() != oTarget) { if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget) && !MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC())) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2+d6())); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } }