///:://///////////////////////////////////////////// //:: [Mass Charm] //:: [NW_S0_MsCharm.nss] //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// /* The caster attempts to charm a group of individuals who's HD can be no more than his level combined. The spell starts checking the area and those that fail a will save are charmed. The affected persons are Charmed for 1 round per 2 caster levels. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 29, 2001 //::////////////////////////////////////////////// //:: Last Updated By: Preston Watamaniuk, On: April 10, 2001 //:: VFX Pass By: Preston W, On: June 22, 2001 #include "X0_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTarget; effect eCharm = EffectCharmed(); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eMind, eCharm); eLink = EffectLinkEffects(eLink, eDur); effect eVis = EffectVisualEffect(VFX_IMP_CHARM); int nMetaMagic = GetMetaMagicFeat(); int nCasterLevel = GetCasterLevel(OBJECT_SELF); int nDuration = nCasterLevel/2; int nHD = nCasterLevel; int nCnt = 0; int nRacial; float fDelay; int nAmount = nHD * 2; //Check for metamagic extend if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nCasterLevel; } ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation()); oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation()); while (GetIsObjectValid(oTarget) && nAmount > 0) { if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF)) { nRacial = GetRacialType(oTarget); fDelay = GetRandomDelay(); //Check that the target is humanoid or animal if ((nRacial == RACIAL_TYPE_DWARF) || (nRacial == RACIAL_TYPE_ELF) || (nRacial == RACIAL_TYPE_GNOME) || (nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) || (nRacial == RACIAL_TYPE_HALFLING) || (nRacial == RACIAL_TYPE_HUMAN) || (nRacial == RACIAL_TYPE_HALFELF) || (nRacial == RACIAL_TYPE_HALFORC) || (nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) || (nRacial == RACIAL_TYPE_HUMANOID_ORC) || (nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN)) { //SpeakString(IntToString(nAmount) + " and HD of " + IntToString(GetHitDice(oTarget))); if(nAmount > GetHitDice(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_CHARM, FALSE)); //Make an SR check if (!MyResistSpell(OBJECT_SELF, oTarget)) { //Make a Will save to negate if (!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply the linked effects and the VFX impact DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); } } //Add the creatures HD to the count of affected creatures //nCnt = nCnt + GetHitDice(oTarget); nAmount = nAmount - GetHitDice(oTarget); } } } //Get next target in spell area oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation()); } }