///:://///////////////////////////////////////////// //:: Silence: On Exit //:: NW_S0_SilenceB.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The target is surrounded by a zone of silence that allows them to move without sound. Spell casters caught in this area will be unable to cast spells. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 7, 2002 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); int bValid = FALSE; effect eAOE; if(GetHasSpellEffect(SPELL_SILENCE, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { if(GetEffectType(eAOE) == EFFECT_TYPE_SILENCE) { //If the effect was created by the Silence then remove it if(GetEffectSpellId(eAOE) == SPELL_SILENCE) { //AssignAOEDebugString("Removing Effects"); RemoveEffect(oTarget, eAOE); bValid = TRUE; } } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } }