//:://///////////////////////////////////////////// //:: Bolt: Knockdown //:: NW_S1_BltKnckD //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creature must make a ranged touch attack to hit the intended target. Reflex or Will save is needed to halve damage or avoid effect. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 11 , 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" void snivbolt() { //Declare major variables object oTarget = GetSpellTargetObject(); int nHD = GetHitDice(OBJECT_SELF); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD); effect eBolt = EffectKnockdown(); int nDC = 14; effect eDam = EffectDamage(d4(), DAMAGE_TYPE_SONIC); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_KNOCKDOWN)); //Make a saving throw check if (!/*Reflex Save*/ MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(1)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); FloatingTextStringOnCreature("Hit by a psionic blast",oTarget); } } void main() { if (GetStringLeft(GetTag(OBJECT_SELF),7)=="jw_sniv") { snivbolt(); return; } //Declare major variables object oTarget = GetSpellTargetObject(); int nHD = GetHitDice(OBJECT_SELF); effect eVis = EffectVisualEffect(VFX_IMP_SONIC); effect eBolt = EffectKnockdown(); int nDC = 15 + (nHD); effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_KNOCKDOWN)); //Make a saving throw check if (!/*Reflex Save*/ MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); } }