///:://///////////////////////////////////////////// //:: x0_s0_entEN //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Applies a miss chance to any enemies of the area of effect creator. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { object oTarget = GetEnteringObject(); if(!GetIsReactionTypeFriendly(oTarget, GetAreaOfEffectCreator())) { effect eMiss = EffectMissChance(20, MISS_CHANCE_TYPE_VS_RANGED); // * only leaving the area of effect removes the miss chance ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMiss, oTarget); } }